20 Ways to Win
Bracket 3 by the list · Upgraded
Blue: the colour is how well it does what Bracket 3 allows.
- The three dials average 70 for what Bracket 3 allows: that sets the colour.
- Power 32 counts as 64 here: Bracket 3 is for Power 50 and up. With Manabase 79 and Health 71, that is 70 on average (weights 40 / 30 / 30).
- 1 Game Changer (Core allows none; Upgraded up to three): Seedborn Muse
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 0 free spells
- Combos are not checked yet.
Power 32: why
- 1 Game Changer: Seedborn Muse
- 2 tutors
- 12 cards that draw or dig
Manabase 79: why
- 20 lands always enter tapped
- 18 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
- 18 sources make blue, and it has a card costing {U}{U}: aim for about 26
Health 71: why
- Only 1 way to remove a threat (aim for 8)
- Only 7 ramp pieces (aim for 10)
- 7 spells cost 6 or more (11% of spells; aim under 10%)
Go-Shintai of Life's Origin
$23.96
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3 · Upgraded by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 3 allows.
- The three dials average 70 for what Bracket 3 allows: that sets the colour.
- Power 32 counts as 64 here: Bracket 3 is for Power 50 and up. With Manabase 79 and Health 71, that is 70 on average (weights 40 / 30 / 30).
- 1 Game Changer (Core allows none; Upgraded up to three): Seedborn Muse
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 0 free spells
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- 1 Game Changer: Seedborn Muse
- 2 tutors
- 12 cards that draw or dig
- Average mana value 3.35: middling
- 0 answers at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Fair
- 20 lands always enter tapped
- 18 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
- 18 sources make blue, and it has a card costing {U}{U}: aim for about 26
- 37 lands, counting ramp ≈ 39 sources: enough for mana value 3.35
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- Only 1 way to remove a threat (aim for 8)
- Only 7 ramp pieces (aim for 10)
- 7 spells cost 6 or more (11% of spells; aim under 10%)
- 12 cards that draw or dig ✓
- 4 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Go-Shintai of Life's Origin. A five-colour Commander deck built around lifegain and +1/+1 counters. 26 creatures, 37 lands, average mana value 3.35.
Summarised from the decklist — not official product copy.