Arcane Wizardry
Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 79 for what Bracket 2 allows: that sets the colour.
- Power 22 counts as 88 here: Bracket 2 is for Power 25 and up. With Manabase 72 and Health 76, that is 79 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 22: why
- Average mana value 3.97: it acts late
- 17 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
Manabase 72: why
- 11 lands always enter tapped
- 21 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
- 18 sources make red, and it has a card costing {R}{R}: aim for about 26
Health 76: why
- 13 spells cost 6 or more (21% of spells; aim under 10%)
- Only 7 ramp pieces (aim for 10)
- Only 7 ways to remove a threat (aim for 8)
Inalla, Archmage Ritualist
$4.20
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 79 for what Bracket 2 allows: that sets the colour.
- Power 22 counts as 88 here: Bracket 2 is for Power 25 and up. With Manabase 72 and Health 76, that is 79 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 3.97: it acts late
- 17 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 5 answers at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Fair
- 11 lands always enter tapped
- 21 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
- 18 sources make red, and it has a card costing {R}{R}: aim for about 26
- 38 lands, counting ramp ≈ 40 sources: short of the ≈40.9 a deck at mana value 3.97 wants
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- 13 spells cost 6 or more (21% of spells; aim under 10%)
- Only 7 ramp pieces (aim for 10)
- Only 7 ways to remove a threat (aim for 8)
- 17 cards that draw or dig ✓
- 3 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Inalla, Archmage Ritualist. A blue-black-red Commander deck on a Wizard kindred base. 32 creatures, 38 lands, average mana value 3.97.
Summarised from the decklist — not official product copy.