Cabaretti Cacophony
Bracket 2 by the list · Core
Gold: the colour is how well it does what Bracket 2 allows.
- The three dials average 92 for what Bracket 2 allows: that sets the colour.
- Power 27 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 82 and Health 92, that is 92 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 27: why
- 14 cards that draw or dig
- Average mana value 3.47: middling
- No tutors: it sees its best cards only by drawing them
Manabase 82: why
- 18 sources make red, and it has a card costing {R}{R}: aim for about 26
- 8 lands always enter tapped
- 19 sources make white, and it has a card costing {W}{W}: aim for about 26
Health 92: why
- Only 6 ways to remove a threat (aim for 8)
- 7 spells cost 6 or more (11% of spells; aim under 10%)
- 10 ramp pieces ✓
Kitt Kanto, Mayhem Diva
$0.43
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 92 for what Bracket 2 allows: that sets the colour.
- Power 27 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 82 and Health 92, that is 92 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- 14 cards that draw or dig
- Average mana value 3.47: middling
- No tutors: it sees its best cards only by drawing them
- 3 answers at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 18 sources make red, and it has a card costing {R}{R}: aim for about 26
- 8 lands always enter tapped
- 19 sources make white, and it has a card costing {W}{W}: aim for about 26
- 38 lands, counting ramp ≈ 41 sources: enough for mana value 3.47
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Excellent
- Only 6 ways to remove a threat (aim for 8)
- 7 spells cost 6 or more (11% of spells; aim under 10%)
- 10 ramp pieces ✓
- 14 cards that draw or dig ✓
- 2 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Kitt Kanto, Mayhem Diva. A white-red-green Commander deck built around token swarms. 23 creatures, 38 lands, average mana value 3.47.
Summarised from the decklist — not official product copy.