Call for Backup
Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 77 for what Bracket 2 allows: that sets the colour.
- Power 20 counts as 80 here: Bracket 2 is for Power 25 and up. With Manabase 79 and Health 71, that is 77 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 20: why
- Average mana value 3.58: middling
- No tutors: it sees its best cards only by drawing them
- 5 cards that draw or dig
Manabase 79: why
- 14 sources make red, and it has a card costing {R}{R}: aim for about 26
- 17 sources make white, and it has a card costing {W}{W}: aim for about 26
- 9 lands always enter tapped
Health 71: why
- Only 5 cards that draw or dig (aim for 10)
- Only 1 board wipe (aim for 2)
- Only 5 ways to remove a threat (aim for 8)
Bright-Palm, Soul Awakener
$0.35
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
6
1
1
1
1
1
1
1
1
1
1
2
1
5
1
1
1
1
1
1
1
Nothing here matches the filter.
Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 77 for what Bracket 2 allows: that sets the colour.
- Power 20 counts as 80 here: Bracket 2 is for Power 25 and up. With Manabase 79 and Health 71, that is 77 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 3.58: middling
- No tutors: it sees its best cards only by drawing them
- 5 cards that draw or dig
- 1 piece of fast mana: Sol Ring
- 4 answers at mana value 2 or less
Can it cast its spells on time, in its colours?
Fair
- 14 sources make red, and it has a card costing {R}{R}: aim for about 26
- 17 sources make white, and it has a card costing {W}{W}: aim for about 26
- 9 lands always enter tapped
- 38 lands, counting ramp ≈ 40.5 sources: enough for mana value 3.58
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- Only 5 cards that draw or dig (aim for 10)
- Only 1 board wipe (aim for 2)
- Only 5 ways to remove a threat (aim for 8)
- 7 spells cost 6 or more (11% of spells; aim under 10%)
- 10 ramp pieces ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Bright-Palm, Soul Awakener. A white-red-green Commander deck built around +1/+1 counters. 40 creatures, 38 lands, average mana value 3.58.
Summarised from the decklist — not official product copy.