Counter Intelligence
Bracket 2 by the list · Core
Green: the colour is how well it does what Bracket 2 allows.
- The three dials average 86 for what Bracket 2 allows: that sets the colour.
- Power 37 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 83 and Health 71, that is 86 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 37: why
- 3 pieces of fast mana: Astral Cornucopia, Sol Ring, Everflowing Chalice
- No tutors: it sees its best cards only by drawing them
- 12 cards that draw or dig
Manabase 83: why
- 11 lands always enter tapped
- 40 lands, counting ramp ≈ 44 sources: enough for mana value 3.33
- 26 sources make blue, and it has a card costing {U}{U}{U}: aim for about 30
Health 71: why
- Only 2 ways to remove a threat (aim for 8)
- Only 7 ramp pieces (aim for 10)
- 8 spells cost 6 or more (13% of spells; aim under 10%)
Inspirit, Flagship Vessel
$2.64
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 86 for what Bracket 2 allows: that sets the colour.
- Power 37 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 83 and Health 71, that is 86 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- 3 pieces of fast mana: Astral Cornucopia, Sol Ring, Everflowing Chalice
- No tutors: it sees its best cards only by drawing them
- 12 cards that draw or dig
- Average mana value 3.33: middling
- 2 answers at mana value 2 or less
Can it cast its spells on time, in its colours?
Good
- 11 lands always enter tapped
- 40 lands, counting ramp ≈ 44 sources: enough for mana value 3.33
- 26 sources make blue, and it has a card costing {U}{U}{U}: aim for about 30
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- Only 2 ways to remove a threat (aim for 8)
- Only 7 ramp pieces (aim for 10)
- 8 spells cost 6 or more (13% of spells; aim under 10%)
- 12 cards that draw or dig ✓
- 3 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Inspirit, Flagship Vessel. A white-blue-red Commander deck built around artifacts and +1/+1 counters. 25 creatures, 40 lands, average mana value 3.33.
Summarised from the decklist — not official product copy.