Counterpunch
Bracket 3 by the list · Upgraded
Red: the colour is how well it does what Bracket 3 allows.
- The three dials average 59 for what Bracket 3 allows: that sets the colour.
- Power 22 counts as 44 here: Bracket 3 is for Power 50 and up. With Manabase 74 and Health 64, that is 59 on average (weights 40 / 30 / 30).
- 1 Game Changer (Core allows none; Upgraded up to three): Aura Shards
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 2 free spells
- Combos are not checked yet.
Power 22: why
- Average mana value 3.79: it acts late
- No tutors: it sees its best cards only by drawing them
- 1 Game Changer: Aura Shards
Manabase 74: why
- 19 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 10 lands always enter tapped
- 21 sources make green, and it has a card costing {G}{G}{G}: aim for about 30
Health 64: why
- 14 spells cost 6 or more (23% of spells; aim under 10%)
- Only 4 cards that draw or dig (aim for 10)
- Only 8 ramp pieces (aim for 10)
Ghave, Guru of Spores
$0.97
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3 · Upgraded by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 3 allows.
- The three dials average 59 for what Bracket 3 allows: that sets the colour.
- Power 22 counts as 44 here: Bracket 3 is for Power 50 and up. With Manabase 74 and Health 64, that is 59 on average (weights 40 / 30 / 30).
- 1 Game Changer (Core allows none; Upgraded up to three): Aura Shards
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 2 free spells
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 3.79: it acts late
- No tutors: it sees its best cards only by drawing them
- 1 Game Changer: Aura Shards
- 4 cards that draw or dig
- 2 answers at mana value 2 or less, and free spells: Cobra Trap, Nemesis Trap
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Fair
- 19 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 10 lands always enter tapped
- 21 sources make green, and it has a card costing {G}{G}{G}: aim for about 30
- 39 lands, counting ramp ≈ 42 sources: enough for mana value 3.79
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Needs work
- 14 spells cost 6 or more (23% of spells; aim under 10%)
- Only 4 cards that draw or dig (aim for 10)
- Only 8 ramp pieces (aim for 10)
- 8 ways to remove a threat ✓
- 2 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Ghave, Guru of Spores. A white-black-green Commander deck built around +1/+1 counters and sacrifice payoffs. 27 creatures, 39 lands, average mana value 3.79.
Summarised from the decklist — not official product copy.