Dance of the Elements
Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 71 for what Bracket 2 allows: that sets the colour.
- Power 15 counts as 60 here: Bracket 2 is for Power 25 and up. With Manabase 83 and Health 74, that is 71 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 15: why
- Average mana value 4.25: it acts late
- No tutors: it sees its best cards only by drawing them
- 12 cards that draw or dig
Manabase 83: why
- 14 lands always enter tapped
- 40 lands, counting ramp ≈ 44 sources: enough for mana value 4.25
- 23 sources make white, and it has a card costing {W}{W}: aim for about 26
Health 74: why
- 16 spells cost 6 or more (27% of spells; aim under 10%)
- Only 6 ways to remove a threat (aim for 8)
- 11 ramp pieces ✓
Ashling, the Limitless
$0.39
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
8
1
2
1
2
1
1
1
2
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
Nothing here matches the filter.
Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 71 for what Bracket 2 allows: that sets the colour.
- Power 15 counts as 60 here: Bracket 2 is for Power 25 and up. With Manabase 83 and Health 74, that is 71 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.25: it acts late
- No tutors: it sees its best cards only by drawing them
- 12 cards that draw or dig
- 2 answers at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 14 lands always enter tapped
- 40 lands, counting ramp ≈ 44 sources: enough for mana value 4.25
- 23 sources make white, and it has a card costing {W}{W}: aim for about 26
- 23 sources make black, and it has a card costing {B}{B}: aim for about 26
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- 16 spells cost 6 or more (27% of spells; aim under 10%)
- Only 6 ways to remove a threat (aim for 8)
- 11 ramp pieces ✓
- 12 cards that draw or dig ✓
- 3 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Ashling, the Limitless. A five-colour Commander deck built around token swarms and graveyard recursion, on a Elemental kindred base. 36 creatures, 39 lands, average mana value 4.18.
Summarised from the decklist — not official product copy.