Deadly Disguise
Bracket 3 by the list · Upgraded
Blue: the colour is how well it does what Bracket 3 allows.
- The three dials average 67 for what Bracket 3 allows: that sets the colour.
- Power 30 counts as 60 here: Bracket 3 is for Power 50 and up. With Manabase 69 and Health 75, that is 67 on average (weights 40 / 30 / 30).
- 2 Game Changers (Core allows none; Upgraded up to three): Jeska's Will, Seedborn Muse
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 0 free spells
- Combos are not checked yet.
Power 30: why
- Average mana value 3.81: it acts late
- 2 Game Changers: Jeska's Will, Seedborn Muse
- 11 cards that draw or dig
Manabase 69: why
- 12 lands always enter tapped
- 19 sources make white, and it has a card costing {W}{W}{W}{W}: aim for about 30
- 19 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
Health 75: why
- Only 6 ramp pieces (aim for 10)
- Only 5 ways to remove a threat (aim for 8)
- 10 spells cost 6 or more (16% of spells; aim under 10%)
Kaust, Eyes of the Glade
$0.27
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Scores Scores update when you save.
3 · Upgraded by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 3 allows.
- The three dials average 67 for what Bracket 3 allows: that sets the colour.
- Power 30 counts as 60 here: Bracket 3 is for Power 50 and up. With Manabase 69 and Health 75, that is 67 on average (weights 40 / 30 / 30).
- 2 Game Changers (Core allows none; Upgraded up to three): Jeska's Will, Seedborn Muse
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 0 free spells
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- Average mana value 3.81: it acts late
- 2 Game Changers: Jeska's Will, Seedborn Muse
- 11 cards that draw or dig
- 1 tutor
- 3 answers at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Fair
- 12 lands always enter tapped
- 19 sources make white, and it has a card costing {W}{W}{W}{W}: aim for about 30
- 19 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
- 37 lands, counting ramp ≈ 40 sources: short of the ≈40.4 a deck at mana value 3.81 wants
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- Only 6 ramp pieces (aim for 10)
- Only 5 ways to remove a threat (aim for 8)
- 10 spells cost 6 or more (16% of spells; aim under 10%)
- 11 cards that draw or dig ✓
- 3 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Kaust, Eyes of the Glade. A white-red-green Commander deck built around +1/+1 counters. 38 creatures, 37 lands, average mana value 3.81.
Summarised from the decklist — not official product copy.