Deep Clue Sea
Bracket 3 by the list · Upgraded
Blue: the colour is how well it does what Bracket 3 allows.
- The three dials average 67 for what Bracket 3 allows: that sets the colour.
- Power 27 counts as 54 here: Bracket 3 is for Power 50 and up. With Manabase 79 and Health 73, that is 67 on average (weights 40 / 30 / 30).
- 1 Game Changer (Core allows none; Upgraded up to three): Farewell
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 0 free spells
- Combos are not checked yet.
Power 27: why
- Average mana value 3.70: it acts late
- 32 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
Manabase 79: why
- 14 lands always enter tapped
- 23 sources make green, and it has a card costing {G}{G}{G}: aim for about 30
- 37 lands, counting ramp ≈ 41.5 sources: enough for mana value 3.70
Health 73: why
- Only 2 ways to remove a threat (aim for 8)
- 10 spells cost 6 or more (16% of spells; aim under 10%)
- 11 ramp pieces ✓
Morska, Undersea Sleuth
$0.44
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3 · Upgraded by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 3 allows.
- The three dials average 67 for what Bracket 3 allows: that sets the colour.
- Power 27 counts as 54 here: Bracket 3 is for Power 50 and up. With Manabase 79 and Health 73, that is 67 on average (weights 40 / 30 / 30).
- 1 Game Changer (Core allows none; Upgraded up to three): Farewell
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 0 free spells
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- Average mana value 3.70: it acts late
- 32 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 1 Game Changer: Farewell
- 1 answer at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Fair
- 14 lands always enter tapped
- 23 sources make green, and it has a card costing {G}{G}{G}: aim for about 30
- 37 lands, counting ramp ≈ 41.5 sources: enough for mana value 3.70
- 23 sources make white, and it has a card costing {W}{W}: aim for about 26
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- Only 2 ways to remove a threat (aim for 8)
- 10 spells cost 6 or more (16% of spells; aim under 10%)
- 11 ramp pieces ✓
- 32 cards that draw or dig ✓
- 3 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Morska, Undersea Sleuth. A white-blue-green Commander deck built around artifacts and token swarms. 32 creatures, 37 lands, average mana value 3.70.
Summarised from the decklist — not official product copy.