Delina, Wild Mage (cEDH, Top 4 March 2024 LGS)
Bracket 4 by the list · Optimized
Gold: the colour is how well it does what Bracket 4 allows.
- The three dials average 93 for what Bracket 4 allows: that sets the colour.
- Power 72 counts as 96 here: Bracket 4 is for Power 75 and up. With Manabase 100 and Health 84, that is 93 on average (weights 40 / 30 / 30).
- 3 Game Changers (Core allows none; Upgraded up to three): Gamble, Jeska's Will, Mana Vault
- Mass land denial (Wizards: none in Brackets 1–3): Blood Moon
- cEDH signals: 7 pieces of fast mana · 1 tutor that find any card · 2 free spells
- 5 by the list needs all three: Bracket 4 by the card rules ✓, 80 or more from the dials ✓, and cEDH-leaning: 6 pieces of fast mana and 5 tutors that find any card (this has 7 and 1). You can set 5 yourself.
- Combos are not checked yet.
Power 72: why
- 3 Game Changers: Gamble, Jeska's Will, Mana Vault
- 7 pieces of fast mana: Lotus Petal, Mana Crypt, Sol Ring, Mana Vault…
- 4 tutors, 1 of which find any card: Gamble
Manabase 100: why
- 30 lands + 1 land-backed spell, counting ramp ≈ 39.8 sources: enough for mana value 2.60
- Every colour has the sources its heaviest cards want
Health 84: why
- Only 3 ways to remove a threat (aim for 8)
- 17 ramp pieces ✓
- 17 cards that draw or dig ✓
Delina, Wild Mage
$4.85
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Scores Scores update when you save.
4 · Optimized by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 4 allows.
- The three dials average 93 for what Bracket 4 allows: that sets the colour.
- Power 72 counts as 96 here: Bracket 4 is for Power 75 and up. With Manabase 100 and Health 84, that is 93 on average (weights 40 / 30 / 30).
- 3 Game Changers (Core allows none; Upgraded up to three): Gamble, Jeska's Will, Mana Vault
- Mass land denial (Wizards: none in Brackets 1–3): Blood Moon
- cEDH signals: 7 pieces of fast mana · 1 tutor that find any card · 2 free spells
- 5 by the list needs all three: Bracket 4 by the card rules ✓, 80 or more from the dials ✓, and cEDH-leaning: 6 pieces of fast mana and 5 tutors that find any card (this has 7 and 1). You can set 5 yourself.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Strong
- 3 Game Changers: Gamble, Jeska's Will, Mana Vault
- 7 pieces of fast mana: Lotus Petal, Mana Crypt, Sol Ring, Mana Vault…
- 4 tutors, 1 of which find any card: Gamble
- Average mana value 2.60: it acts early
- 17 cards that draw or dig
- 3 answers at mana value 2 or less, and free spells: Deflecting Swat, Ricochet Trap
Can it cast its spells on time, in its colours?
Excellent
- 30 lands + 1 land-backed spell, counting ramp ≈ 39.8 sources: enough for mana value 2.60
- Every colour has the sources its heaviest cards want
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Good
- Only 3 ways to remove a threat (aim for 8)
- 17 ramp pieces ✓
- 17 cards that draw or dig ✓
- 4 board wipes ✓
- A curve it can cast: 1% of spells cost 6 or more ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Turbo, Agro, Tempo, With a turn 3-6 AOE damage clone tune and infinite combat. Top 4 LGS win March 2024 at TTD Louisville, KY.