Divine Convocation
Bracket 2 by the list · Core
Green: the colour is how well it does what Bracket 2 allows.
- The three dials average 86 for what Bracket 2 allows: that sets the colour.
- Power 22 counts as 88 here: Bracket 2 is for Power 25 and up. With Manabase 85 and Health 85, that is 86 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 22: why
- Average mana value 3.74: it acts late
- 14 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
Manabase 85: why
- 21 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 19 sources make red, and it has a card costing {R}{R}: aim for about 26
- 39 lands, counting ramp ≈ 41 sources: enough for mana value 3.74
Health 85: why
- 12 spells cost 6 or more (20% of spells; aim under 10%)
- Only 9 ramp pieces (aim for 10)
- 14 cards that draw or dig ✓
Kasla, the Broken Halo
$0.34
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 86 for what Bracket 2 allows: that sets the colour.
- Power 22 counts as 88 here: Bracket 2 is for Power 25 and up. With Manabase 85 and Health 85, that is 86 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 3.74: it acts late
- 14 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 1 answer at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 21 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 19 sources make red, and it has a card costing {R}{R}: aim for about 26
- 39 lands, counting ramp ≈ 41 sources: enough for mana value 3.74
- 4 lands always enter tapped
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Good
- 12 spells cost 6 or more (20% of spells; aim under 10%)
- Only 9 ramp pieces (aim for 10)
- 14 cards that draw or dig ✓
- 10 ways to remove a threat ✓
- 3 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Kasla, the Broken Halo. A white-blue-red Commander deck built around token swarms. 29 creatures, 39 lands, average mana value 3.74.
Summarised from the decklist — not official product copy.