Doom Prevails
Bracket 2 by the list · Core
Green: the colour is how well it does what Bracket 2 allows.
- The three dials average 91 for what Bracket 2 allows, held to 89 by the cap: that sets the colour.
- Capped: Health 79. The colour sits at most one step above the weakest dial; without the cap it would be gold.
- Power 25 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 92 and Health 79, that is 91 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 25: why
- Average mana value 3.65: it acts late
- 18 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
Manabase 92: why
- 5 lands always enter tapped
- 37 lands, counting ramp ≈ 39.5 sources: short of the ≈40 a deck at mana value 3.65 wants
- 24 sources make blue, and it has a card costing {U}{U}: aim for about 26
Health 79: why
- Only 5 ways to remove a threat (aim for 8)
- Only 7 ramp pieces (aim for 10)
- 9 spells cost 6 or more (14% of spells; aim under 10%)
Doctor Doom, King of Latveria
$3.09
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Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 91 for what Bracket 2 allows, held to 89 by the cap: that sets the colour.
- Capped: Health 79. The colour sits at most one step above the weakest dial; without the cap it would be gold.
- Power 25 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 92 and Health 79, that is 91 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- Average mana value 3.65: it acts late
- 18 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 2 answers at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Excellent
- 5 lands always enter tapped
- 37 lands, counting ramp ≈ 39.5 sources: short of the ≈40 a deck at mana value 3.65 wants
- 24 sources make blue, and it has a card costing {U}{U}: aim for about 26
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- Only 5 ways to remove a threat (aim for 8)
- Only 7 ramp pieces (aim for 10)
- 9 spells cost 6 or more (14% of spells; aim under 10%)
- 18 cards that draw or dig ✓
- 3 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Doctor Doom, King of Latveria. A blue-black-red Commander deck built around +1/+1 counters and graveyard recursion, on a Villain kindred base. 32 creatures, 37 lands, average mana value 3.65.
Summarised from the decklist — not official product copy.