Draconic Domination
Bracket 2 by the list · Core
Red: the colour is how well it does what Bracket 2 allows.
- The three dials average 60 for what Bracket 2 allows: that sets the colour.
- Power 15 counts as 60 here: Bracket 2 is for Power 25 and up. With Manabase 64 and Health 59, that is 60 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 15: why
- Average mana value 4.37: it acts late
- 13 cards that draw or dig
- 0 answers at mana value 2 or less
Manabase 64: why
- 16 lands always enter tapped
- 37 lands, counting ramp ≈ 39.5 sources: short of the ≈42.1 a deck at mana value 4.37 wants
- 24 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
Health 59: why
- 21 spells cost 6 or more (33% of spells; aim under 10%)
- Only 2 ways to remove a threat (aim for 8)
- Only 9 ramp pieces (aim for 10)
The Ur-Dragon
$37.53
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Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 60 for what Bracket 2 allows: that sets the colour.
- Power 15 counts as 60 here: Bracket 2 is for Power 25 and up. With Manabase 64 and Health 59, that is 60 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.37: it acts late
- 13 cards that draw or dig
- 0 answers at mana value 2 or less
- 1 tutor
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Needs work
- 16 lands always enter tapped
- 37 lands, counting ramp ≈ 39.5 sources: short of the ≈42.1 a deck at mana value 4.37 wants
- 24 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
- 21 sources make white, and it has a card costing {W}{W}: aim for about 26
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Needs work
- 21 spells cost 6 or more (33% of spells; aim under 10%)
- Only 2 ways to remove a threat (aim for 8)
- Only 9 ramp pieces (aim for 10)
- 13 cards that draw or dig ✓
- 4 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by The Ur-Dragon. A five-colour Commander deck on a Dragon kindred base. 33 creatures, 36 lands, average mana value 4.30.
Summarised from the decklist — not official product copy.