Eldrazi Unbound
Bracket 2 by the list · Core
Green: the colour is how well it does what Bracket 2 allows.
- The three dials average 82 for what Bracket 2 allows: that sets the colour.
- Power 20 counts as 80 here: Bracket 2 is for Power 25 and up. With Manabase 92 and Health 77, that is 82 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Extra turns in low numbers: Rise of the Eldrazi (fine in 2–3 if not chained; not in 1)
- Combos are not checked yet.
Power 20: why
- Average mana value 4.61: it acts late
- 2 pieces of fast mana: Sol Ring, Everflowing Chalice
- No tutors: it sees its best cards only by drawing them
Manabase 92: why
- 38 lands, counting ramp ≈ 41.5 sources: short of the ≈42.8 a deck at mana value 4.61 wants
- 3 lands always enter tapped
- Every colour has the sources its heaviest cards want
Health 77: why
- 24 spells cost 6 or more (39% of spells; aim under 10%)
- Only 7 ways to remove a threat (aim for 8)
- 13 ramp pieces ✓
Zhulodok, Void Gorger
$47.55
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
8
7
Nothing here matches the filter.
Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 82 for what Bracket 2 allows: that sets the colour.
- Power 20 counts as 80 here: Bracket 2 is for Power 25 and up. With Manabase 92 and Health 77, that is 82 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Extra turns in low numbers: Rise of the Eldrazi (fine in 2–3 if not chained; not in 1)
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.61: it acts late
- 2 pieces of fast mana: Sol Ring, Everflowing Chalice
- No tutors: it sees its best cards only by drawing them
- Extra turns: Rise of the Eldrazi
- 1 answer at mana value 2 or less
- 10 cards that draw or dig
Can it cast its spells on time, in its colours?
Excellent
- 38 lands, counting ramp ≈ 41.5 sources: short of the ≈42.8 a deck at mana value 4.61 wants
- 3 lands always enter tapped
- Every colour has the sources its heaviest cards want
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- 24 spells cost 6 or more (39% of spells; aim under 10%)
- Only 7 ways to remove a threat (aim for 8)
- 13 ramp pieces ✓
- 10 cards that draw or dig ✓
- 2 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Zhulodok, Void Gorger. A colourless Commander deck built around counterspells. 31 creatures, 38 lands, average mana value 4.61.
Summarised from the decklist — not official product copy.