Enduring Enchantments
Bracket 2 by the list · Core
Green: the colour is how well it does what Bracket 2 allows.
- The three dials average 87 for what Bracket 2 allows: that sets the colour.
- Power 24 counts as 96 here: Bracket 2 is for Power 25 and up. With Manabase 82 and Health 83, that is 87 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 24: why
- Average mana value 3.63: it acts late
- 15 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
Manabase 82: why
- 18 sources make black, and it has a card costing {B}{B}: aim for about 26
- 8 lands always enter tapped
- 20 sources make white, and it has a card costing {W}{W}: aim for about 26
Health 83: why
- Only 3 ways to remove a threat (aim for 8)
- 7 spells cost 6 or more (11% of spells; aim under 10%)
- 13 ramp pieces ✓
Anikthea, Hand of Erebos
$4.61
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 87 for what Bracket 2 allows: that sets the colour.
- Power 24 counts as 96 here: Bracket 2 is for Power 25 and up. With Manabase 82 and Health 83, that is 87 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 3.63: it acts late
- 15 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 1 answer at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 18 sources make black, and it has a card costing {B}{B}: aim for about 26
- 8 lands always enter tapped
- 20 sources make white, and it has a card costing {W}{W}: aim for about 26
- 37 lands, counting ramp ≈ 41.5 sources: enough for mana value 3.63
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Good
- Only 3 ways to remove a threat (aim for 8)
- 7 spells cost 6 or more (11% of spells; aim under 10%)
- 13 ramp pieces ✓
- 15 cards that draw or dig ✓
- 2 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Anikthea, Hand of Erebos. A white-black-green Commander deck built around graveyard recursion and token swarms. 29 creatures, 37 lands, average mana value 3.63.
Summarised from the decklist — not official product copy.