Enhanced Evolution
Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 77 for what Bracket 2 allows: that sets the colour.
- Power 21 counts as 84 here: Bracket 2 is for Power 25 and up. With Manabase 65 and Health 81, that is 77 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 21: why
- Average mana value 3.71: it acts late
- No tutors: it sees its best cards only by drawing them
- 9 cards that draw or dig
Manabase 65: why
- 15 sources make blue, and it has a card costing {U}{U}: aim for about 26
- 19 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
- 10 lands always enter tapped
Health 81: why
- Only 1 board wipe (aim for 2)
- Only 6 ways to remove a threat (aim for 8)
- Only 8 ramp pieces (aim for 10)
Otrimi, the Ever-Playful
$1.30
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 77 for what Bracket 2 allows: that sets the colour.
- Power 21 counts as 84 here: Bracket 2 is for Power 25 and up. With Manabase 65 and Health 81, that is 77 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 3.71: it acts late
- No tutors: it sees its best cards only by drawing them
- 9 cards that draw or dig
- 1 answer at mana value 2 or less, and free spells: Deadly Rollick
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Fair
- 15 sources make blue, and it has a card costing {U}{U}: aim for about 26
- 19 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
- 10 lands always enter tapped
- 37 lands, counting ramp ≈ 38.5 sources: short of the ≈40.1 a deck at mana value 3.71 wants
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Good
- Only 1 board wipe (aim for 2)
- Only 6 ways to remove a threat (aim for 8)
- Only 8 ramp pieces (aim for 10)
- Only 9 cards that draw or dig (aim for 10)
- 7 spells cost 6 or more (11% of spells; aim under 10%)
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Otrimi, the Ever-Playful. A blue-black-green Commander deck built around +1/+1 counters and graveyard recursion. 39 creatures, 37 lands, average mana value 3.71.
Summarised from the decklist — not official product copy.