Entropic Uprising
Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 72 for what Bracket 2 allows: that sets the colour.
- Power 18 counts as 72 here: Bracket 2 is for Power 25 and up. With Manabase 74 and Health 71, that is 72 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 18: why
- Average mana value 4.20: it acts late
- 15 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
Manabase 74: why
- 12 lands always enter tapped
- 20 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
- 19 sources make blue, and it has a card costing {U}{U}: aim for about 26
Health 71: why
- 15 spells cost 6 or more (25% of spells; aim under 10%)
- Only 5 ways to remove a threat (aim for 8)
- 10 ramp pieces ✓
Yidris, Maelstrom Wielder
$11.81
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
1
1
2
2
1
1
2
2
1
1
1
1
1
1
1
1
1
2
2
1
1
1
1
Nothing here matches the filter.
Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 72 for what Bracket 2 allows: that sets the colour.
- Power 18 counts as 72 here: Bracket 2 is for Power 25 and up. With Manabase 74 and Health 71, that is 72 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.20: it acts late
- 15 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 2 answers at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Fair
- 12 lands always enter tapped
- 20 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
- 19 sources make blue, and it has a card costing {U}{U}: aim for about 26
- 39 lands, counting ramp ≈ 42.5 sources: enough for mana value 4.20
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- 15 spells cost 6 or more (25% of spells; aim under 10%)
- Only 5 ways to remove a threat (aim for 8)
- 10 ramp pieces ✓
- 15 cards that draw or dig ✓
- 4 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Yidris, Maelstrom Wielder. A four-colour Commander deck. 23 creatures, 38 lands, average mana value 4.13.
Summarised from the decklist — not official product copy.