Exit from Exile
Bracket 3 by the list · Upgraded
Red: the colour is how well it does what Bracket 3 allows.
- The three dials average 62 for what Bracket 3 allows: that sets the colour.
- Power 19 counts as 38 here: Bracket 3 is for Power 50 and up. With Manabase 84 and Health 73, that is 62 on average (weights 40 / 30 / 30).
- 1 Game Changer (Core allows none; Upgraded up to three): Jeska's Will
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 0 free spells
- Combos are not checked yet.
Power 19: why
- Average mana value 4.16: it acts late
- No tutors: it sees its best cards only by drawing them
- 1 Game Changer: Jeska's Will
Manabase 84: why
- 23 sources make green, and it has a card costing {G}{G}{G}: aim for about 30
- 7 lands always enter tapped
- 39 lands, counting ramp ≈ 42.5 sources: enough for mana value 4.16
Health 73: why
- 14 spells cost 6 or more (23% of spells; aim under 10%)
- Only 5 ways to remove a threat (aim for 8)
- 13 ramp pieces ✓
Faldorn, Dread Wolf Herald
$3.43
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3 · Upgraded by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 3 allows.
- The three dials average 62 for what Bracket 3 allows: that sets the colour.
- Power 19 counts as 38 here: Bracket 3 is for Power 50 and up. With Manabase 84 and Health 73, that is 62 on average (weights 40 / 30 / 30).
- 1 Game Changer (Core allows none; Upgraded up to three): Jeska's Will
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 0 free spells
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.16: it acts late
- No tutors: it sees its best cards only by drawing them
- 1 Game Changer: Jeska's Will
- 11 cards that draw or dig
- 1 answer at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 23 sources make green, and it has a card costing {G}{G}{G}: aim for about 30
- 7 lands always enter tapped
- 39 lands, counting ramp ≈ 42.5 sources: enough for mana value 4.16
- 23 sources make red, and it has a card costing {R}{R}: aim for about 26
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- 14 spells cost 6 or more (23% of spells; aim under 10%)
- Only 5 ways to remove a threat (aim for 8)
- 13 ramp pieces ✓
- 11 cards that draw or dig ✓
- 2 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Faldorn, Dread Wolf Herald. A red-green Commander deck. 28 creatures, 39 lands, average mana value 4.16.
Summarised from the decklist — not official product copy.