Exquisite Invention
Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 71 for what Bracket 2 allows: that sets the colour.
- Power 17 counts as 68 here: Bracket 2 is for Power 25 and up. With Manabase 86 and Health 61, that is 71 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 17: why
- Average mana value 4.16: it acts late
- 15 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
Manabase 86: why
- 22 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
- 38 lands, counting ramp ≈ 40.5 sources: short of the ≈41.5 a deck at mana value 4.16 wants
- 4 lands always enter tapped
Health 61: why
- 16 spells cost 6 or more (26% of spells; aim under 10%)
- Only 2 ways to remove a threat (aim for 8)
- 10 ramp pieces ✓
Saheeli, the Gifted
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 71 for what Bracket 2 allows: that sets the colour.
- Power 17 counts as 68 here: Bracket 2 is for Power 25 and up. With Manabase 86 and Health 61, that is 71 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.16: it acts late
- 15 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 1 answer at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 22 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
- 38 lands, counting ramp ≈ 40.5 sources: short of the ≈41.5 a deck at mana value 4.16 wants
- 4 lands always enter tapped
- 25 sources make blue, and it has a card costing {U}{U}: aim for about 26
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Needs work
- 16 spells cost 6 or more (26% of spells; aim under 10%)
- Only 2 ways to remove a threat (aim for 8)
- 10 ramp pieces ✓
- 15 cards that draw or dig ✓
- 2 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Saheeli, the Gifted. A blue-red Commander deck built around artifacts and token swarms. 27 creatures, 38 lands, average mana value 4.16.
Summarised from the decklist — not official product copy.