Forces of the Imperium
Bracket 2 by the list · Core
Gold: the colour is how well it does what Bracket 2 allows.
- The three dials average 94 for what Bracket 2 allows: that sets the colour.
- Power 26 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 87 and Health 95, that is 94 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 26: why
- Average mana value 3.81: it acts late
- 2 pieces of fast mana: Everflowing Chalice, Sol Ring
- 14 cards that draw or dig
Manabase 87: why
- 23 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 6 lands always enter tapped
- 37 lands, counting ramp ≈ 41.5 sources: enough for mana value 3.81
Health 95: why
- Only 7 ways to remove a threat (aim for 8)
- 7 spells cost 6 or more (11% of spells; aim under 10%)
- 10 ramp pieces ✓
Inquisitor Greyfax
$0.71
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 94 for what Bracket 2 allows: that sets the colour.
- Power 26 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 87 and Health 95, that is 94 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- Average mana value 3.81: it acts late
- 2 pieces of fast mana: Everflowing Chalice, Sol Ring
- 14 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 1 answer at mana value 2 or less
Can it cast its spells on time, in its colours?
Good
- 23 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 6 lands always enter tapped
- 37 lands, counting ramp ≈ 41.5 sources: enough for mana value 3.81
- 22 sources make blue, and it has a card costing {U}{U}: aim for about 26
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Excellent
- Only 7 ways to remove a threat (aim for 8)
- 7 spells cost 6 or more (11% of spells; aim under 10%)
- 10 ramp pieces ✓
- 14 cards that draw or dig ✓
- 4 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Inquisitor Greyfax. A white-blue-black Commander deck built around token swarms and lifegain. 31 creatures, 37 lands, average mana value 3.46.
Summarised from the decklist — not official product copy.