Gev and the Goblins
Bracket 2 by the list · Core
Gold: the colour is how well it does what Bracket 2 allows.
- The three dials average 94 for what Bracket 2 allows: that sets the colour.
- Power 58 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 94 and Health 86, that is 94 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 58: why
- Average mana value 2.40: it acts early
- 4 tutors, 1 of which find any card: Diabolic Tutor
- 2 pieces of fast mana: Infernal Plunge, Sol Ring
Manabase 94: why
- 33 lands + 1 land-backed spell, counting ramp ≈ 36.3 sources: enough for mana value 2.40
- 22 sources make red, and it has a card costing {R}{R}: aim for about 26
- 26 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
Health 86: why
- No board wipes (aim for 2)
- Only 8 ramp pieces (aim for 10)
- 15 cards that draw or dig ✓
Gev, Scaled Scorch
$0.48
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 94 for what Bracket 2 allows: that sets the colour.
- Power 58 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 94 and Health 86, that is 94 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Strong
- Average mana value 2.40: it acts early
- 4 tutors, 1 of which find any card: Diabolic Tutor
- 2 pieces of fast mana: Infernal Plunge, Sol Ring
- 15 cards that draw or dig
- 8 answers at mana value 2 or less
Can it cast its spells on time, in its colours?
Excellent
- 33 lands + 1 land-backed spell, counting ramp ≈ 36.3 sources: enough for mana value 2.40
- 22 sources make red, and it has a card costing {R}{R}: aim for about 26
- 26 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Good
- No board wipes (aim for 2)
- Only 8 ramp pieces (aim for 10)
- 15 cards that draw or dig ✓
- 9 ways to remove a threat ✓
- A curve it can cast: 1% of spells cost 6 or more ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).