Graveyard Overdrive
Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 79 for what Bracket 2 allows: that sets the colour.
- Power 18 counts as 72 here: Bracket 2 is for Power 25 and up. With Manabase 77 and Health 91, that is 79 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 18: why
- Average mana value 3.74: it acts late
- No tutors: it sees its best cards only by drawing them
- 1 answer at mana value 2 or less
Manabase 77: why
- 12 lands always enter tapped
- 22 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
- 39 lands, counting ramp ≈ 43.5 sources: enough for mana value 3.74
Health 91: why
- Only 8 cards that draw or dig (aim for 10)
- 8 spells cost 6 or more (13% of spells; aim under 10%)
- 10 ramp pieces ✓
Disa the Restless
$0.21
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Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 79 for what Bracket 2 allows: that sets the colour.
- Power 18 counts as 72 here: Bracket 2 is for Power 25 and up. With Manabase 77 and Health 91, that is 79 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 3.74: it acts late
- No tutors: it sees its best cards only by drawing them
- 1 answer at mana value 2 or less
- 8 cards that draw or dig
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Fair
- 12 lands always enter tapped
- 22 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
- 39 lands, counting ramp ≈ 43.5 sources: enough for mana value 3.74
- 23 sources make red, and it has a card costing {R}{R}: aim for about 26
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Excellent
- Only 8 cards that draw or dig (aim for 10)
- 8 spells cost 6 or more (13% of spells; aim under 10%)
- 10 ramp pieces ✓
- 8 ways to remove a threat ✓
- 2 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Disa the Restless. A black-red-green Commander deck built around milling and graveyard recursion. 32 creatures, 38 lands, average mana value 3.68.
Summarised from the decklist — not official product copy.