Hatsune Miku
Bracket 4 by the list · Optimized
Red: the colour is how well it does what Bracket 4 allows.
- The three dials average 57 for what Bracket 4 allows: that sets the colour.
- Power 21 counts as 28 here: Bracket 4 is for Power 75 and up. With Manabase 86 and Health 67, that is 57 on average (weights 40 / 30 / 30).
- Mass land denial (Wizards: none in Brackets 1–3): Vorinclex, Voice of Hunger
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 0 free spells
- 5 by the list needs all three: Bracket 4 by the card rules ✓, 80 or more from the dials (this averages 57), and cEDH-leaning: 6 pieces of fast mana and 5 tutors that find any card (this has 1 and 0). You can set 5 yourself.
- Combos are not checked yet.
Power 21: why
- Average mana value 3.58: middling
- No tutors: it sees its best cards only by drawing them
- 3 answers at mana value 2 or less
Manabase 86: why
- 7 lands always enter tapped
- 25 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 34 lands, counting ramp ≈ 40 sources: enough for mana value 3.58
Health 67: why
- Only 1 board wipe (aim for 2)
- 12 spells cost 6 or more (18% of spells; aim under 10%)
- Only 5 ways to remove a threat (aim for 8)
Trostani, Selesnya's Voice
$12.07
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4 · Optimized by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 4 allows.
- The three dials average 57 for what Bracket 4 allows: that sets the colour.
- Power 21 counts as 28 here: Bracket 4 is for Power 75 and up. With Manabase 86 and Health 67, that is 57 on average (weights 40 / 30 / 30).
- Mass land denial (Wizards: none in Brackets 1–3): Vorinclex, Voice of Hunger
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 0 free spells
- 5 by the list needs all three: Bracket 4 by the card rules ✓, 80 or more from the dials (this averages 57), and cEDH-leaning: 6 pieces of fast mana and 5 tutors that find any card (this has 1 and 0). You can set 5 yourself.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 3.58: middling
- No tutors: it sees its best cards only by drawing them
- 3 answers at mana value 2 or less
- 7 cards that draw or dig
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 7 lands always enter tapped
- 25 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 34 lands, counting ramp ≈ 40 sources: enough for mana value 3.58
- 27 sources make green, and it has a card costing {G}{G}{G}: aim for about 30
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- Only 1 board wipe (aim for 2)
- 12 spells cost 6 or more (18% of spells; aim under 10%)
- Only 5 ways to remove a threat (aim for 8)
- Only 7 cards that draw or dig (aim for 10)
- 13 ramp pieces ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Trostani, Selesnya's Voice. A white-black-green Commander deck built around lifegain and token swarms. 29 creatures, 34 lands, average mana value 3.50.
Summarised from the decklist — not official product copy.