Heavenly Inferno
Bracket 2 by the list · Core
Red: the colour is how well it does what Bracket 2 allows.
- The three dials average 55 for what Bracket 2 allows: that sets the colour.
- Power 13 counts as 52 here: Bracket 2 is for Power 25 and up. With Manabase 68 and Health 49, that is 55 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 13: why
- Average mana value 4.15: it acts late
- 1 card that draw or dig
- 1 tutor, 1 of which find any card: Diabolic Tutor
Manabase 68: why
- 19 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
- 10 lands always enter tapped
- 17 sources make white, and it has a card costing {W}{W}: aim for about 26
Health 49: why
- Only 1 card that draws or digs (aim for 10)
- 15 spells cost 6 or more (24% of spells; aim under 10%)
- Only 5 ramp pieces (aim for 10)
Kaalia of the Vast
$5.07
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Nothing here matches the filter.
Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 55 for what Bracket 2 allows: that sets the colour.
- Power 13 counts as 52 here: Bracket 2 is for Power 25 and up. With Manabase 68 and Health 49, that is 55 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.15: it acts late
- 1 card that draw or dig
- 1 tutor, 1 of which find any card: Diabolic Tutor
- 2 answers at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Fair
- 19 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
- 10 lands always enter tapped
- 17 sources make white, and it has a card costing {W}{W}: aim for about 26
- 38 lands, counting ramp ≈ 40.5 sources: short of the ≈41.4 a deck at mana value 4.15 wants
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Needs work
- Only 1 card that draws or digs (aim for 10)
- 15 spells cost 6 or more (24% of spells; aim under 10%)
- Only 5 ramp pieces (aim for 10)
- 9 ways to remove a threat ✓
- 7 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Kaalia of the Vast. A white-black-red Commander deck. 29 creatures, 38 lands, average mana value 4.15.
Summarised from the decklist — not official product copy.