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Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 71 for what Bracket 2 allows: that sets the colour.
- Power 16 counts as 64 here: Bracket 2 is for Power 25 and up. With Manabase 88 and Health 66, that is 71 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 16: why
- Average mana value 4.21: it acts late
- 11 cards that draw or dig
- 1 tutor
Manabase 88: why
- 7 lands always enter tapped
- 38 lands, counting ramp ≈ 42 sources: enough for mana value 4.21
- 26 sources make green, and it has a card costing {G}{G}{G}: aim for about 30
Health 66: why
- 14 spells cost 6 or more (23% of spells; aim under 10%)
- Only 4 ways to remove a threat (aim for 8)
- Only 1 board wipe (aim for 2)
Zimone, Mystery Unraveler
$0.52
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 71 for what Bracket 2 allows: that sets the colour.
- Power 16 counts as 64 here: Bracket 2 is for Power 25 and up. With Manabase 88 and Health 66, that is 71 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.21: it acts late
- 11 cards that draw or dig
- 1 tutor
- 2 answers at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 7 lands always enter tapped
- 38 lands, counting ramp ≈ 42 sources: enough for mana value 4.21
- 26 sources make green, and it has a card costing {G}{G}{G}: aim for about 30
- 25 sources make blue, and it has a card costing {U}{U}: aim for about 26
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- 14 spells cost 6 or more (23% of spells; aim under 10%)
- Only 4 ways to remove a threat (aim for 8)
- Only 1 board wipe (aim for 2)
- 14 ramp pieces ✓
- 11 cards that draw or dig ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Zimone, Mystery Unraveler. A blue-green Commander deck built around ramp and counterspells. 33 creatures, 38 lands, average mana value 4.21.
Summarised from the decklist — not official product copy.