Land's Wrath
Bracket 2 by the list · Core
Red: the colour is how well it does what Bracket 2 allows.
- The three dials average 63 for what Bracket 2 allows: that sets the colour.
- Power 15 counts as 60 here: Bracket 2 is for Power 25 and up. With Manabase 58 and Health 75, that is 63 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 15: why
- Average mana value 4.06: it acts late
- No tutors: it sees its best cards only by drawing them
- 0 answers at mana value 2 or less
Manabase 58: why
- 15 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 12 sources make red, and it has a card costing {R}{R}: aim for about 26
- 10 lands always enter tapped
Health 75: why
- Only 4 ways to remove a threat (aim for 8)
- 12 spells cost 6 or more (19% of spells; aim under 10%)
- 13 ramp pieces ✓
Obuun, Mul Daya Ancestor
$0.45
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
10
1
1
1
1
4
1
1
1
7
1
1
1
Nothing here matches the filter.
Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 63 for what Bracket 2 allows: that sets the colour.
- Power 15 counts as 60 here: Bracket 2 is for Power 25 and up. With Manabase 58 and Health 75, that is 63 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.06: it acts late
- No tutors: it sees its best cards only by drawing them
- 0 answers at mana value 2 or less
- 10 cards that draw or dig
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Needs work
- 15 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 12 sources make red, and it has a card costing {R}{R}: aim for about 26
- 10 lands always enter tapped
- 37 lands, counting ramp ≈ 39 sources: short of the ≈41.2 a deck at mana value 4.06 wants
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- Only 4 ways to remove a threat (aim for 8)
- 12 spells cost 6 or more (19% of spells; aim under 10%)
- 13 ramp pieces ✓
- 10 cards that draw or dig ✓
- 2 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Obuun, Mul Daya Ancestor. A white-red-green Commander deck built around ramp and +1/+1 counters. 33 creatures, 37 lands, average mana value 4.06.
Summarised from the decklist — not official product copy.