Mirror Mastery
Bracket 4 by the list · Optimized
Red: the colour is how well it does what Bracket 4 allows.
- The three dials average 48 for what Bracket 4 allows: that sets the colour.
- Power 14 counts as 19 here: Bracket 4 is for Power 75 and up. With Manabase 81 and Health 54, that is 48 on average (weights 40 / 30 / 30).
- Mass land denial (Wizards: none in Brackets 1–3): Ruination
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 1 free spell
- 5 by the list needs all three: Bracket 4 by the card rules ✓, 80 or more from the dials (this averages 48), and cEDH-leaning: 6 pieces of fast mana and 5 tutors that find any card (this has 1 and 0). You can set 5 yourself.
- Combos are not checked yet.
Power 14: why
- Average mana value 4.27: it acts late
- 2 tutors
- 5 cards that draw or dig
Manabase 81: why
- 20 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
- 17 sources make blue, and it has a card costing {U}{U}: aim for about 26
- 8 lands always enter tapped
Health 54: why
- 23 spells cost 6 or more (39% of spells; aim under 10%)
- Only 5 cards that draw or dig (aim for 10)
- Only 5 ways to remove a threat (aim for 8)
Riku of Two Reflections
$5.53
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
4
3
3
3
1
1
1
2
2
2
1
1
1
2
2
2
2
1
1
1
1
1
1
Nothing here matches the filter.
Scores Scores update when you save.
4 · Optimized by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 4 allows.
- The three dials average 48 for what Bracket 4 allows: that sets the colour.
- Power 14 counts as 19 here: Bracket 4 is for Power 75 and up. With Manabase 81 and Health 54, that is 48 on average (weights 40 / 30 / 30).
- Mass land denial (Wizards: none in Brackets 1–3): Ruination
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 1 free spell
- 5 by the list needs all three: Bracket 4 by the card rules ✓, 80 or more from the dials (this averages 48), and cEDH-leaning: 6 pieces of fast mana and 5 tutors that find any card (this has 1 and 0). You can set 5 yourself.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.27: it acts late
- 2 tutors
- 5 cards that draw or dig
- 1 answer at mana value 2 or less, and free spells: Invigorate
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 20 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
- 17 sources make blue, and it has a card costing {U}{U}: aim for about 26
- 8 lands always enter tapped
- 41 lands, counting ramp ≈ 44 sources: enough for mana value 4.27
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Needs work
- 23 spells cost 6 or more (39% of spells; aim under 10%)
- Only 5 cards that draw or dig (aim for 10)
- Only 5 ways to remove a threat (aim for 8)
- Only 8 ramp pieces (aim for 10)
- 5 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Riku of Two Reflections. A blue-red-green Commander deck. 25 creatures, 41 lands, average mana value 4.27.
Summarised from the decklist — not official product copy.