Multiverse Reforged
Bracket 2 by the list · Core
Green: the colour is how well it does what Bracket 2 allows.
- The three dials average 80 for what Bracket 2 allows: that sets the colour.
- Power 20 counts as 80 here: Bracket 2 is for Power 25 and up. With Manabase 89 and Health 74, that is 80 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 20: why
- Average mana value 4.05: it acts late
- No tutors: it sees its best cards only by drawing them
- 13 cards that draw or dig
Manabase 89: why
- 21 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
- 21 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
- 39 lands, counting ramp ≈ 45 sources: enough for mana value 4.05
Health 74: why
- 22 spells cost 6 or more (36% of spells; aim under 10%)
- Only 6 ways to remove a threat (aim for 8)
- 13 ramp pieces ✓
Jace, Multiverse Architect
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 80 for what Bracket 2 allows: that sets the colour.
- Power 20 counts as 80 here: Bracket 2 is for Power 25 and up. With Manabase 89 and Health 74, that is 80 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.05: it acts late
- No tutors: it sees its best cards only by drawing them
- 13 cards that draw or dig
- 3 answers at mana value 2 or less, and free spells: Flawless Maneuver
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 21 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
- 21 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
- 39 lands, counting ramp ≈ 45 sources: enough for mana value 4.05
- 3 lands always enter tapped
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- 22 spells cost 6 or more (36% of spells; aim under 10%)
- Only 6 ways to remove a threat (aim for 8)
- 13 ramp pieces ✓
- 13 cards that draw or dig ✓
- 7 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Jace, Multiverse Architect. A four-colour Commander deck built around token swarms. 18 creatures, 39 lands, average mana value 4.05.
Summarised from the decklist — not official product copy.