Mystic Intellect
Bracket 2 by the list · Core
Green: the colour is how well it does what Bracket 2 allows.
- The three dials average 87 for what Bracket 2 allows: that sets the colour.
- Power 25 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 76 and Health 82, that is 87 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Extra turns in low numbers: Ral Zarek (fine in 2–3 if not chained; not in 1)
- Combos are not checked yet.
Power 25: why
- Average mana value 3.73: it acts late
- 14 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
Manabase 76: why
- 12 lands always enter tapped
- 19 sources make red, and it has a card costing {R}{R}: aim for about 26
- 23 sources make white, and it has a card costing {W}{W}{W}{W}: aim for about 30
Health 82: why
- Only 5 ways to remove a threat (aim for 8)
- Only 8 ramp pieces (aim for 10)
- 8 spells cost 6 or more (13% of spells; aim under 10%)
Sevinne, the Chronoclasm
$0.29
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 87 for what Bracket 2 allows: that sets the colour.
- Power 25 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 76 and Health 82, that is 87 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Extra turns in low numbers: Ral Zarek (fine in 2–3 if not chained; not in 1)
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- Average mana value 3.73: it acts late
- 14 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- Extra turns: Ral Zarek
- 1 answer at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Fair
- 12 lands always enter tapped
- 19 sources make red, and it has a card costing {R}{R}: aim for about 26
- 23 sources make white, and it has a card costing {W}{W}{W}{W}: aim for about 30
- 40 lands, counting ramp ≈ 41.5 sources: enough for mana value 3.73
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Good
- Only 5 ways to remove a threat (aim for 8)
- Only 8 ramp pieces (aim for 10)
- 8 spells cost 6 or more (13% of spells; aim under 10%)
- 14 cards that draw or dig ✓
- 4 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Sevinne, the Chronoclasm. A white-blue-red Commander deck built around graveyard recursion and spellslinging. 20 creatures, 40 lands, average mana value 3.73.
Summarised from the decklist — not official product copy.