Peer Through Time
Bracket 3 by the list · Upgraded
Blue: the colour is how well it does what Bracket 3 allows.
- The three dials average 70 for what Bracket 3 allows: that sets the colour.
- Power 29 counts as 58 here: Bracket 3 is for Power 50 and up. With Manabase 96 and Health 62, that is 70 on average (weights 40 / 30 / 30).
- 1 Game Changer (Core allows none; Upgraded up to three): Cyclonic Rift
- cEDH signals: 2 pieces of fast mana · 0 tutors that find any card · 0 free spells
- Combos are not checked yet.
Power 29: why
- Average mana value 4.10: it acts late
- 2 pieces of fast mana: Everflowing Chalice, Sol Ring
- 20 cards that draw or dig
Manabase 96: why
- 4 lands always enter tapped
- 38 lands, counting ramp ≈ 41 sources: short of the ≈41.3 a deck at mana value 4.10 wants
- Every colour has the sources its heaviest cards want
Health 62: why
- No board wipes (aim for 2)
- 16 spells cost 6 or more (26% of spells; aim under 10%)
- Only 6 ways to remove a threat (aim for 8)
Teferi, Temporal Archmage
$1.43
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Scores Scores update when you save.
3 · Upgraded by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 3 allows.
- The three dials average 70 for what Bracket 3 allows: that sets the colour.
- Power 29 counts as 58 here: Bracket 3 is for Power 50 and up. With Manabase 96 and Health 62, that is 70 on average (weights 40 / 30 / 30).
- 1 Game Changer (Core allows none; Upgraded up to three): Cyclonic Rift
- cEDH signals: 2 pieces of fast mana · 0 tutors that find any card · 0 free spells
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- Average mana value 4.10: it acts late
- 2 pieces of fast mana: Everflowing Chalice, Sol Ring
- 20 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 1 Game Changer: Cyclonic Rift
- 3 answers at mana value 2 or less
Can it cast its spells on time, in its colours?
Excellent
- 4 lands always enter tapped
- 38 lands, counting ramp ≈ 41 sources: short of the ≈41.3 a deck at mana value 4.10 wants
- Every colour has the sources its heaviest cards want
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Needs work
- No board wipes (aim for 2)
- 16 spells cost 6 or more (26% of spells; aim under 10%)
- Only 6 ways to remove a threat (aim for 8)
- Only 9 ramp pieces (aim for 10)
- 20 cards that draw or dig ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Teferi, Temporal Archmage. A mono-blue Commander deck. 25 creatures, 38 lands, average mana value 4.10.
Summarised from the decklist — not official product copy.