Planeswalker Party
Bracket 3 by the list · Upgraded
Blue: the colour is how well it does what Bracket 3 allows.
- The three dials average 81 for what Bracket 3 allows, held to 79 by the cap: that sets the colour.
- Capped: Power 29 (low for Bracket 3). The colour sits at most one step above the weakest dial; without the cap it would be green.
- Power 29 counts as 58 here: Bracket 3 is for Power 50 and up. With Manabase 93 and Health 100, that is 81 on average (weights 40 / 30 / 30).
- 1 Game Changer (Core allows none; Upgraded up to three): Narset, Parter of Veils
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 0 free spells
- Combos are not checked yet.
Power 29: why
- Average mana value 3.52: middling
- 1 Game Changer: Narset, Parter of Veils
- 11 cards that draw or dig
Manabase 93: why
- 38 lands, counting ramp ≈ 44 sources: enough for mana value 3.52
- 22 sources make red, and it has a card costing {R}{R}: aim for about 26
- 5 lands always enter tapped
Health 100: why
- 16 ramp pieces ✓
- 11 cards that draw or dig ✓
- 9 ways to remove a threat ✓
Commodore Guff
$28.60
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3 · Upgraded by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 3 allows.
- The three dials average 81 for what Bracket 3 allows, held to 79 by the cap: that sets the colour.
- Capped: Power 29 (low for Bracket 3). The colour sits at most one step above the weakest dial; without the cap it would be green.
- Power 29 counts as 58 here: Bracket 3 is for Power 50 and up. With Manabase 93 and Health 100, that is 81 on average (weights 40 / 30 / 30).
- 1 Game Changer (Core allows none; Upgraded up to three): Narset, Parter of Veils
- cEDH signals: 1 piece of fast mana · 0 tutors that find any card · 0 free spells
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- Average mana value 3.52: middling
- 1 Game Changer: Narset, Parter of Veils
- 11 cards that draw or dig
- 1 tutor
- 2 answers at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Excellent
- 38 lands, counting ramp ≈ 44 sources: enough for mana value 3.52
- 22 sources make red, and it has a card costing {R}{R}: aim for about 26
- 5 lands always enter tapped
- 25 sources make blue, and it has a card costing {U}{U}: aim for about 26
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Excellent
- 16 ramp pieces ✓
- 11 cards that draw or dig ✓
- 9 ways to remove a threat ✓
- 3 board wipes ✓
- A curve it can cast: 8% of spells cost 6 or more ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Commodore Guff. A white-blue-red Commander deck. 17 creatures, 38 lands, average mana value 3.52.
Summarised from the decklist — not official product copy.