Political Puppets
Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 84 for what Bracket 2 allows, held to 79 by the cap: that sets the colour.
- Capped: Manabase 64. The colour sits at most one step above the weakest dial; without the cap it would be green.
- Power 32 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 64 and Health 85, that is 84 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 32: why
- 14 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 5 answers at mana value 2 or less
Manabase 64: why
- 14 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 14 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
- 34 lands, counting ramp ≈ 36 sources: short of the ≈38.5 a deck at mana value 3.18 wants
Health 85: why
- Only 4 ramp pieces (aim for 10)
- 8 spells cost 6 or more (12% of spells; aim under 10%)
- 14 cards that draw or dig ✓
Zedruu the Greathearted
$4.79
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
3
3
3
3
1
2
2
2
2
2
2
2
2
1
Nothing here matches the filter.
Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 84 for what Bracket 2 allows, held to 79 by the cap: that sets the colour.
- Capped: Manabase 64. The colour sits at most one step above the weakest dial; without the cap it would be green.
- Power 32 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 64 and Health 85, that is 84 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- 14 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 5 answers at mana value 2 or less
- Average mana value 3.18: middling
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Needs work
- 14 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 14 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
- 34 lands, counting ramp ≈ 36 sources: short of the ≈38.5 a deck at mana value 3.18 wants
- 3 lands always enter tapped
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Good
- Only 4 ramp pieces (aim for 10)
- 8 spells cost 6 or more (12% of spells; aim under 10%)
- 14 cards that draw or dig ✓
- 9 ways to remove a threat ✓
- 2 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Zedruu the Greathearted. A white-blue-red Commander deck built around counterspells. 25 creatures, 34 lands, average mana value 3.18.
Summarised from the decklist — not official product copy.