Power Hungry
Bracket 2 by the list · Core
Red: the colour is how well it does what Bracket 2 allows.
- The three dials average 59 for what Bracket 2 allows: that sets the colour.
- Power 16 counts as 64 here: Bracket 2 is for Power 25 and up. With Manabase 72 and Health 40, that is 59 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 16: why
- Average mana value 3.69: it acts late
- No tutors: it sees its best cards only by drawing them
- 0 answers at mana value 2 or less
Manabase 72: why
- 11 lands always enter tapped
- 16 sources make black, and it has a card costing {B}{B}: aim for about 26
- 17 sources make red, and it has a card costing {R}{R}: aim for about 26
Health 40: why
- Only 1 way to remove a threat (aim for 8)
- Only 4 ramp pieces (aim for 10)
- Only 4 cards that draw or dig (aim for 10)
Prossh, Skyraider of Kher
$0.85
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Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 59 for what Bracket 2 allows: that sets the colour.
- Power 16 counts as 64 here: Bracket 2 is for Power 25 and up. With Manabase 72 and Health 40, that is 59 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 3.69: it acts late
- No tutors: it sees its best cards only by drawing them
- 0 answers at mana value 2 or less
- 4 cards that draw or dig
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Fair
- 11 lands always enter tapped
- 16 sources make black, and it has a card costing {B}{B}: aim for about 26
- 17 sources make red, and it has a card costing {R}{R}: aim for about 26
- 39 lands, counting ramp ≈ 40.5 sources: enough for mana value 3.69
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Needs work
- Only 1 way to remove a threat (aim for 8)
- Only 4 ramp pieces (aim for 10)
- Only 4 cards that draw or dig (aim for 10)
- 11 spells cost 6 or more (18% of spells; aim under 10%)
- 3 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Prossh, Skyraider of Kher. A black-red-green Commander deck built around sacrifice payoffs and token swarms. 31 creatures, 38 lands, average mana value 3.63.
Summarised from the decklist — not official product copy.