Prismari Performance
Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 74 for what Bracket 2 allows: that sets the colour.
- Power 21 counts as 84 here: Bracket 2 is for Power 25 and up. With Manabase 73 and Health 64, that is 74 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 21: why
- Average mana value 4.54: it acts late
- 2 pieces of fast mana: Seething Song, Sol Ring
- 19 cards that draw or dig
Manabase 73: why
- 37 lands, counting ramp ≈ 40.3 sources: short of the ≈42.6 a deck at mana value 4.54 wants
- 9 lands always enter tapped
- 24 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
Health 64: why
- 19 spells cost 6 or more (30% of spells; aim under 10%)
- Only 1 board wipe (aim for 2)
- Only 5 ways to remove a threat (aim for 8)
Zaffai, Thunder Conductor
$0.92
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 74 for what Bracket 2 allows: that sets the colour.
- Power 21 counts as 84 here: Bracket 2 is for Power 25 and up. With Manabase 73 and Health 64, that is 74 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.54: it acts late
- 2 pieces of fast mana: Seething Song, Sol Ring
- 19 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 1 answer at mana value 2 or less
Can it cast its spells on time, in its colours?
Fair
- 37 lands, counting ramp ≈ 40.3 sources: short of the ≈42.6 a deck at mana value 4.54 wants
- 9 lands always enter tapped
- 24 sources make red, and it has a card costing {R}{R}{R}: aim for about 30
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Needs work
- 19 spells cost 6 or more (30% of spells; aim under 10%)
- Only 1 board wipe (aim for 2)
- Only 5 ways to remove a threat (aim for 8)
- Only 9 ramp pieces (aim for 10)
- 19 cards that draw or dig ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Zaffai, Thunder Conductor. A blue-red Commander deck built around spellslinging and counterspells. 21 creatures, 37 lands, average mana value 4.54.
Summarised from the decklist — not official product copy.