Riders of Rohan
Bracket 2 by the list · Core
Green: the colour is how well it does what Bracket 2 allows.
- The three dials average 89 for what Bracket 2 allows: that sets the colour.
- Power 24 counts as 96 here: Bracket 2 is for Power 25 and up. With Manabase 92 and Health 77, that is 89 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 24: why
- No tutors: it sees its best cards only by drawing them
- Average mana value 3.28: middling
- 2 answers at mana value 2 or less
Manabase 92: why
- 17 sources make red, and it has a card costing {R}{R}: aim for about 26
- 38 lands, counting ramp ≈ 41.5 sources: enough for mana value 3.28
- 4 lands always enter tapped
Health 77: why
- Only 5 ways to remove a threat (aim for 8)
- Only 7 ramp pieces (aim for 10)
- Only 7 cards that draw or dig (aim for 10)
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 89 for what Bracket 2 allows: that sets the colour.
- Power 24 counts as 96 here: Bracket 2 is for Power 25 and up. With Manabase 92 and Health 77, that is 89 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- No tutors: it sees its best cards only by drawing them
- Average mana value 3.28: middling
- 2 answers at mana value 2 or less
- 7 cards that draw or dig
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Excellent
- 17 sources make red, and it has a card costing {R}{R}: aim for about 26
- 38 lands, counting ramp ≈ 41.5 sources: enough for mana value 3.28
- 4 lands always enter tapped
- 17 sources make blue, and it has 8 blue pips: aim for about 19
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- Only 5 ways to remove a threat (aim for 8)
- Only 7 ramp pieces (aim for 10)
- Only 7 cards that draw or dig (aim for 10)
- 2 board wipes ✓
- A curve it can cast: 3% of spells cost 6 or more ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
A white-blue-red Commander deck on a Human kindred base. 30 creatures, 38 lands, average mana value 3.28.
Summarised from the decklist — not official product copy.