Temur Roar
Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 70 for what Bracket 2 allows: that sets the colour.
- Power 15 counts as 60 here: Bracket 2 is for Power 25 and up. With Manabase 88 and Health 67, that is 70 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 15: why
- Average mana value 4.10: it acts late
- No tutors: it sees its best cards only by drawing them
- 2 answers at mana value 2 or less
Manabase 88: why
- 19 sources make blue, and it has a card costing {U}{U}: aim for about 26
- 6 lands always enter tapped
- 37 lands, counting ramp ≈ 40.5 sources: short of the ≈41.3 a deck at mana value 4.10 wants
Health 67: why
- 15 spells cost 6 or more (24% of spells; aim under 10%)
- Only 4 ways to remove a threat (aim for 8)
- Only 9 cards that draw or dig (aim for 10)
Eshki, Temur's Roar
$2.94
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 70 for what Bracket 2 allows: that sets the colour.
- Power 15 counts as 60 here: Bracket 2 is for Power 25 and up. With Manabase 88 and Health 67, that is 70 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.10: it acts late
- No tutors: it sees its best cards only by drawing them
- 2 answers at mana value 2 or less
- 9 cards that draw or dig
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 19 sources make blue, and it has a card costing {U}{U}: aim for about 26
- 6 lands always enter tapped
- 37 lands, counting ramp ≈ 40.5 sources: short of the ≈41.3 a deck at mana value 4.10 wants
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- 15 spells cost 6 or more (24% of spells; aim under 10%)
- Only 4 ways to remove a threat (aim for 8)
- Only 9 cards that draw or dig (aim for 10)
- 12 ramp pieces ✓
- 2 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Eshki, Temur's Roar. A blue-red-green Commander deck on a Dragon kindred base. 35 creatures, 37 lands, average mana value 4.10.
Summarised from the decklist — not official product copy.