The Gitrog, Ravenous Ride
Bracket 2 by the list · Core
Gold: the colour is how well it does what Bracket 2 allows.
- The three dials average 91 for what Bracket 2 allows: that sets the colour.
- Power 34 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 91 and Health 81, that is 91 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 34: why
- 2 pieces of fast mana: Dark Ritual, Sol Ring
- 11 cards that draw or dig
- Average mana value 3.31: middling
Manabase 91: why
- 8 lands always enter tapped
- 36 lands, counting ramp ≈ 43.8 sources: enough for mana value 3.31
- Every colour has the sources its heaviest cards want
Health 81: why
- No board wipes (aim for 2)
- 9 spells cost 6 or more (14% of spells; aim under 10%)
- Only 7 ways to remove a threat (aim for 8)
The Gitrog, Ravenous Ride
$7.45
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 91 for what Bracket 2 allows: that sets the colour.
- Power 34 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 91 and Health 81, that is 91 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- 2 pieces of fast mana: Dark Ritual, Sol Ring
- 11 cards that draw or dig
- Average mana value 3.31: middling
- 1 tutor
- 3 answers at mana value 2 or less
Can it cast its spells on time, in its colours?
Excellent
- 8 lands always enter tapped
- 36 lands, counting ramp ≈ 43.8 sources: enough for mana value 3.31
- Every colour has the sources its heaviest cards want
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Good
- No board wipes (aim for 2)
- 9 spells cost 6 or more (14% of spells; aim under 10%)
- Only 7 ways to remove a threat (aim for 8)
- 18 ramp pieces ✓
- 11 cards that draw or dig ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).