The Ruinous Powers
Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 72 for what Bracket 2 allows: that sets the colour.
- Power 17 counts as 68 here: Bracket 2 is for Power 25 and up. With Manabase 83 and Health 69, that is 72 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 17: why
- Average mana value 4.32: it acts late
- 2 pieces of fast mana: Dark Ritual, Sol Ring
- No tutors: it sees its best cards only by drawing them
Manabase 83: why
- 20 sources make red, and it has a card costing {R}{R}: aim for about 26
- 21 sources make black, and it has a card costing {B}{B}: aim for about 26
- 6 lands always enter tapped
Health 69: why
- 13 spells cost 6 or more (21% of spells; aim under 10%)
- Only 4 ways to remove a threat (aim for 8)
- Only 8 ramp pieces (aim for 10)
Abaddon the Despoiler
$1.65
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
8
1
8
1
1
8
1
1
1
Nothing here matches the filter.
Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 72 for what Bracket 2 allows: that sets the colour.
- Power 17 counts as 68 here: Bracket 2 is for Power 25 and up. With Manabase 83 and Health 69, that is 72 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.32: it acts late
- 2 pieces of fast mana: Dark Ritual, Sol Ring
- No tutors: it sees its best cards only by drawing them
- 0 answers at mana value 2 or less
- 11 cards that draw or dig
Can it cast its spells on time, in its colours?
Good
- 20 sources make red, and it has a card costing {R}{R}: aim for about 26
- 21 sources make black, and it has a card costing {B}{B}: aim for about 26
- 6 lands always enter tapped
- 38 lands, counting ramp ≈ 41.3 sources: short of the ≈42 a deck at mana value 4.32 wants
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- 13 spells cost 6 or more (21% of spells; aim under 10%)
- Only 4 ways to remove a threat (aim for 8)
- Only 8 ramp pieces (aim for 10)
- 11 cards that draw or dig ✓
- 6 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Abaddon the Despoiler. A blue-black-red Commander deck built around spellslinging, on a Demon kindred base. 30 creatures, 38 lands, average mana value 4.32.
Summarised from the decklist — not official product copy.