Turtle Power!
Bracket 2 by the list · Core
Gold: the colour is how well it does what Bracket 2 allows.
- The three dials average 91 for what Bracket 2 allows: that sets the colour.
- Power 26 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 81 and Health 89, that is 91 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 26: why
- Average mana value 3.46: middling
- No tutors: it sees its best cards only by drawing them
- 13 cards that draw or dig
Manabase 81: why
- 15 sources make white, and it has a card costing {W}{W}: aim for about 26
- 8 lands always enter tapped
- 20 sources make blue, and it has a card costing {U}{U}: aim for about 26
Health 89: why
- Only 5 ways to remove a threat (aim for 8)
- Only 9 ramp pieces (aim for 10)
- 13 cards that draw or dig ✓
Heroes in a Half Shell
$1.36
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 91 for what Bracket 2 allows: that sets the colour.
- Power 26 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 81 and Health 89, that is 91 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- Average mana value 3.46: middling
- No tutors: it sees its best cards only by drawing them
- 13 cards that draw or dig
- 2 answers at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 15 sources make white, and it has a card costing {W}{W}: aim for about 26
- 8 lands always enter tapped
- 20 sources make blue, and it has a card costing {U}{U}: aim for about 26
- 39 lands, counting ramp ≈ 40.5 sources: enough for mana value 3.46
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Good
- Only 5 ways to remove a threat (aim for 8)
- Only 9 ramp pieces (aim for 10)
- 13 cards that draw or dig ✓
- 4 board wipes ✓
- A curve it can cast: 7% of spells cost 6 or more ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Heroes in a Half Shell. A five-colour Commander deck built around +1/+1 counters and token swarms, on a Mutant kindred base. 31 creatures, 39 lands, average mana value 3.46.
Summarised from the decklist — not official product copy.