Vampiric Bloodline
Bracket 2 by the list · Core
Green: the colour is how well it does what Bracket 2 allows.
- The three dials average 90 for what Bracket 2 allows, held to 89 by the cap: that sets the colour.
- Capped: Health 72. The colour sits at most one step above the weakest dial; without the cap it would be gold.
- Power 26 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 96 and Health 72, that is 90 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 26: why
- Average mana value 3.68: it acts late
- 17 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
Manabase 96: why
- 37 lands, counting ramp ≈ 40 sources: enough for mana value 3.68
- 4 lands always enter tapped
- 29 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
Health 72: why
- Only 1 board wipe (aim for 2)
- 11 spells cost 6 or more (17% of spells; aim under 10%)
- Only 5 ways to remove a threat (aim for 8)
Strefan, Maurer Progenitor
$0.70
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2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 90 for what Bracket 2 allows, held to 89 by the cap: that sets the colour.
- Capped: Health 72. The colour sits at most one step above the weakest dial; without the cap it would be gold.
- Power 26 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 96 and Health 72, that is 90 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- Average mana value 3.68: it acts late
- 17 cards that draw or dig
- No tutors: it sees its best cards only by drawing them
- 1 piece of fast mana: Sol Ring
- 4 answers at mana value 2 or less
Can it cast its spells on time, in its colours?
Excellent
- 37 lands, counting ramp ≈ 40 sources: enough for mana value 3.68
- 4 lands always enter tapped
- 29 sources make black, and it has a card costing {B}{B}{B}: aim for about 30
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- Only 1 board wipe (aim for 2)
- 11 spells cost 6 or more (17% of spells; aim under 10%)
- Only 5 ways to remove a threat (aim for 8)
- Only 8 ramp pieces (aim for 10)
- 17 cards that draw or dig ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Strefan, Maurer Progenitor. A black-red Commander deck built around lifegain, on a Vampire kindred base. 36 creatures, 37 lands, average mana value 3.68.
Summarised from the decklist — not official product copy.