Veloci-Ramp-Tor
Bracket 2 by the list · Core
Blue: the colour is how well it does what Bracket 2 allows.
- The three dials average 65 for what Bracket 2 allows: that sets the colour.
- Power 13 counts as 52 here: Bracket 2 is for Power 25 and up. With Manabase 86 and Health 62, that is 65 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 13: why
- Average mana value 4.08: it acts late
- No tutors: it sees its best cards only by drawing them
- 1 answer at mana value 2 or less
Manabase 86: why
- 20 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 7 lands always enter tapped
- 20 sources make red, and it has a card costing {R}{R}: aim for about 26
Health 62: why
- Only 3 ways to remove a threat (aim for 8)
- 13 spells cost 6 or more (21% of spells; aim under 10%)
- Only 7 cards that draw or dig (aim for 10)
Pantlaza, Sun-Favored
$6.00
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Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 65 for what Bracket 2 allows: that sets the colour.
- Power 13 counts as 52 here: Bracket 2 is for Power 25 and up. With Manabase 86 and Health 62, that is 65 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Casual
- Average mana value 4.08: it acts late
- No tutors: it sees its best cards only by drawing them
- 1 answer at mana value 2 or less
- 7 cards that draw or dig
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Good
- 20 sources make white, and it has a card costing {W}{W}{W}: aim for about 30
- 7 lands always enter tapped
- 20 sources make red, and it has a card costing {R}{R}: aim for about 26
- 39 lands, counting ramp ≈ 43 sources: enough for mana value 4.08
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Needs work
- Only 3 ways to remove a threat (aim for 8)
- 13 spells cost 6 or more (21% of spells; aim under 10%)
- Only 7 cards that draw or dig (aim for 10)
- 14 ramp pieces ✓
- 3 board wipes ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Pantlaza, Sun-Favored. A white-red-green Commander deck on a Dinosaur kindred base. 41 creatures, 39 lands, average mana value 4.05.
Summarised from the decklist — not official product copy.