Virtue and Valor
Bracket 2 by the list · Core
Green: the colour is how well it does what Bracket 2 allows.
- The three dials average 88 for what Bracket 2 allows: that sets the colour.
- Power 27 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 91 and Health 71, that is 88 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 27: why
- No tutors: it sees its best cards only by drawing them
- 12 cards that draw or dig
- Average mana value 3.31: middling
Manabase 91: why
- 23 sources make white, and it has a card costing {W}{W}{W}{W}: aim for about 30
- 39 lands, counting ramp ≈ 41.5 sources: enough for mana value 3.31
- 24 sources make green, and it has a card costing {G}{G}: aim for about 26
Health 71: why
- Only 2 ways to remove a threat (aim for 8)
- Only 5 ramp pieces (aim for 10)
- 12 cards that draw or dig ✓
Ellivere of the Wild Court
$0.42
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
8
7
1
1
1
1
7
7
1
1
1
Nothing here matches the filter.
Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 88 for what Bracket 2 allows: that sets the colour.
- Power 27 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 91 and Health 71, that is 88 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- No tutors: it sees its best cards only by drawing them
- 12 cards that draw or dig
- Average mana value 3.31: middling
- 1 answer at mana value 2 or less
- 1 piece of fast mana: Sol Ring
Can it cast its spells on time, in its colours?
Excellent
- 23 sources make white, and it has a card costing {W}{W}{W}{W}: aim for about 30
- 39 lands, counting ramp ≈ 41.5 sources: enough for mana value 3.31
- 24 sources make green, and it has a card costing {G}{G}: aim for about 26
- 3 lands always enter tapped
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Fair
- Only 2 ways to remove a threat (aim for 8)
- Only 5 ramp pieces (aim for 10)
- 12 cards that draw or dig ✓
- 2 board wipes ✓
- A curve it can cast: 10% of spells cost 6 or more ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Ellivere of the Wild Court. A white-green Commander deck built around equipment and token swarms. 31 creatures, 39 lands, average mana value 3.31.
Summarised from the decklist — not official product copy.