World Shaper
Bracket 2 by the list · Core
Green: the colour is how well it does what Bracket 2 allows.
- The three dials average 91 for what Bracket 2 allows, held to 89 by the cap: that sets the colour.
- Capped: Manabase 75. The colour sits at most one step above the weakest dial; without the cap it would be gold.
- Power 25 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 75 and Health 96, that is 91 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
Power 25: why
- Average mana value 3.52: middling
- No tutors: it sees its best cards only by drawing them
- 11 cards that draw or dig
Manabase 75: why
- 12 sources make red, and it has a card costing {R}{R}: aim for about 26
- 18 sources make black, and it has a card costing {B}{B}: aim for about 26
- 8 lands always enter tapped
Health 96: why
- Only 7 ways to remove a threat (aim for 8)
- 17 ramp pieces ✓
- 11 cards that draw or dig ✓
Hearthhull, the Worldseed
$1.06
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Scores Scores update when you save.
2 · Core by the list. The bracket comes from Wizards' card rules alone; the colour says how well the deck does what Bracket 2 allows.
- The three dials average 91 for what Bracket 2 allows, held to 89 by the cap: that sets the colour.
- Capped: Manabase 75. The colour sits at most one step above the weakest dial; without the cap it would be gold.
- Power 25 counts as 100 here: Bracket 2 is for Power 25 and up. With Manabase 75 and Health 96, that is 91 on average (weights 40 / 30 / 30).
- No Game Changers, mass land denial or pile of extra turns: Core by the list. Exhibition (1) is about what a deck is for, and only you can say that.
- Combos are not checked yet.
How fast and how hard this deck can take over a game. Absolute: about 90 and up is cEDH, so a casual deck scores low on purpose.
Focused
- Average mana value 3.52: middling
- No tutors: it sees its best cards only by drawing them
- 11 cards that draw or dig
- 1 piece of fast mana: Sol Ring
- 4 answers at mana value 2 or less
Can it cast its spells on time, in its colours?
Fair
- 12 sources make red, and it has a card costing {R}{R}: aim for about 26
- 18 sources make black, and it has a card costing {B}{B}: aim for about 26
- 8 lands always enter tapped
- 42 lands, counting ramp ≈ 45 sources: enough for mana value 3.52
Does it have the parts every Commander deck needs: ramp, cards, answers, and a curve it can cast?
Excellent
- Only 7 ways to remove a threat (aim for 8)
- 17 ramp pieces ✓
- 11 cards that draw or dig ✓
- 2 board wipes ✓
- A curve it can cast: 10% of spells cost 6 or more ✓
Scores read the list alone, from each card's own rules text: they can't see how a deck is played. Bracket names and the Game Changers list are Wizards of the Coast's (Commander Brackets, list as Wizards last changed it, 9 February 2026).
Led by Hearthhull, the Worldseed. A black-red-green Commander deck built around ramp and graveyard recursion. 31 creatures, 42 lands, average mana value 3.52.
Summarised from the decklist — not official product copy.